Megadungeon Design Journal #1

7 Responses

  1. I feel it is important to point out that part of my reason for beginning this blog series is to crowd source for ideas. If any of my readers have an idea to throw into the design, or think an idea I have should be modified or removed, please let me know here in the comments. I do like the challenge of designing around an idea that I’d not, or never would have, thought of. Please back up your idea or objection.

  2. grodog says:

    Looking forward to the series, Alex. Per my comments on FB, you might find some of the info on my site @ useful, as well as some of the content of my presentation during our Oerth Journal/GreyhawkOnline seminar at GaryCon this spring:


    • Thanks Allan! I’m really excited about this project and can’t wait for my daughter (now 5yo) to play it in a few years with the other kids in the neighborhood!

  3. Roxxifarius says:

    Sounds like a great project, Don’t have anything to add at this time, but, will try to keep up and may toss an idea or two in the future

  4. S4 is the module I have always wanted to run. Something about that era of module writing was so provocative. As TSR got more money for things like art resources it really began to show and S4 is a gorgeous module in and of itself. I have flipped through that module so many times, but I just never seem to get around to running it. Looking forward to the series Alex!

    • I don’t plan to make any alterations to S4, but that may change as thing develop. Right now I just view S4 as a part of the whole of Iggwilv’s legacy in the Yatils. Part of me wants to make something found in the ‘Caverns’ necessary to defeating a major boss in the Horn, or perhaps even integral to stopping Iggwilv’s plans (or aiding them) in the overall premise.

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